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Marvelous Girl

This piece was created as a part of a Marvelous Designer tutorial I did for FlippedNormals.
it was super fun to get to play around with different fabrics and poses.

The helmet was added mostly because I didn't want to bother with hair, but ended up taking longer than hair would probably have taken. As time went on it became more and more a piece of her as a character.

All the fabrics were done in Marvelous Designer, details and body were sculpted in ZBrush. the initial concept for the helmet was also done in ZBrush but finished in Maya. Rendered with V-Ray and tweaked in photoshop :D

Feel free ti check out the tutorial if you're curious, or ask me if you have questions :)
https://flippednormals.com/tutorial/concepting-marvelous-designer-zbrush/

Final beauty render

Final beauty render

Clay render close op. Clay renders I feel always show off the detail better, often I like these the most.

Clay render close op. Clay renders I feel always show off the detail better, often I like these the most.

Alternate render

Alternate render

Render pose

Render pose

Zbrush pose with final sculpt detail. For detailing I mostly used the standard and damien standard

Zbrush pose with final sculpt detail. For detailing I mostly used the standard and damien standard

Zbrush face

Zbrush face

Zbrush detail

Zbrush detail

Wire of helmet. This is the clean helmet from maya. Mostly done with the quad draw tool

Wire of helmet. This is the clean helmet from maya. Mostly done with the quad draw tool

Marvelous Designer Pattern. This was based off of a real windbreaker I then adjusted for my needs.

Marvelous Designer Pattern. This was based off of a real windbreaker I then adjusted for my needs.

Testing pose with fabrics

Testing pose with fabrics

Different posing stages, a friend of mine who's an animator helped me a lot with getting the right pose

Different posing stages, a friend of mine who's an animator helped me a lot with getting the right pose

Early concept for helmet. Dynamesh, clay build up and  trim dynamic is the key

Early concept for helmet. Dynamesh, clay build up and trim dynamic is the key

Final dynamesh helmet in ZBrush. This is my base which I retopologized in may afterwards. Its bumpy so there's a bit of cleanup involved

Final dynamesh helmet in ZBrush. This is my base which I retopologized in may afterwards. Its bumpy so there's a bit of cleanup involved